Apple Picker Wheel, Animated In Figma — After creating Apple Picker Wheel, I obviously felt the need to animate it in Figma, which kind of worked...


eOne - Visual Identity — Short animation overview of eOne's new visual identity and website. You can check out more at bb.agency/project/eone #web #branding #product


(TERRACOTTA) iPhone 14 - Animated mockup — The Terracotta Collection contains four animated video mockups adding up to a total of 26 seconds of footage. » After Effects CC » Drag & drop workflow » Adjustable reflections » iPhone 14 Pro x 2 » MacBook Pro x 2 » Showreel ready file ↳ bakedgraphics.com


New phone number purchase — One of the modals I recently designed for the OpenPhone web and Mac app


Delicious Cheese — Hey Hey Hey 👋, On weekends, it’s about doing illustration, this time it’s about a delicious cheese, the truth is that cheese is one of my weaknesses, in all its presentations. This project was finished in Pixso, what do you think of the final result? #pixso #illustration #uidesign


Rippling Badge Icons — Recent set of Badge Icons that I designed for awesome people over at Rippling.


Skala progress bar — A progress bar for Skala. This prototype was made in Processing, but it’s Swift in the production app. #animation #progress #spinner


Sticker Wall – Playing with SwiftUI 😍 — My first ever SwiftUI project trying to recreate Apple iMessage holo stickers ✨ Huge thank you for Philip Davis for his incredible course, Janum Trivedi and Alex Widua for the open source projects and Gavin Nelson for the inspiring prototypes! 🙌🔥 #swiftui #concept #stickers


2024 Portfolio Website — As a 90s kid, pixel games have always held a special place in my heart. Marking my first year as a product designer, I’ve decided to infuse my portfolio website with a pixel theme! Check it out here: bygideon.com


Personal website (v3) — Working on a new version of my personal website, on which I will make more space for my writing. Currently trialing Martina Plantijn and Söhne, two typefaces by Klim Type Foundry. Leaning towards keeping the former, but changing the latter. It's going to be a while before this is out.


Bauhaus in motion… — I’m on a journey to up my 3D game so I came up with this scene, simulated the keycaps and rendered out this animation in Blender. A lot of art direction was involved to manipulate the simulation to ensure the G key would be consistently visible throughout the animation.





























